Integrates with Godot to enable AI interaction with scripts, supporting features like reading, listing, and updating scr...
Created byApr 22, 2025
Godot MCP (Model Context Protocol)
A comprehensive integration between Godot Engine and AI assistants using the Model Context Protocol (MCP). This plugin allows AI assistants to interact with your Godot projects, providing powerful capabilities for code assistance, scene manipulation, and project management.
Features
Full Godot Project Access: AI assistants can access and modify scripts, scenes, nodes, and project resources
Two-way Communication: Send project data to AI and apply suggested changes directly in the editor
Command Categories:
Quick Setup
1. Clone the Repository
2. Set Up the MCP Server
3. Set Up Claude Desktop
Edit or create the Claude Desktop config file:
Add the following configuration (or use the included claude_desktop_config.json as a reference):
Restart Claude Desktop
4. Open the Example Project in Godot
Open Godot Engine
Select "Import" and navigate to the cloned repository
Open the project.godot file
The MCP plugin is already enabled in this example project
Using MCP with Claude
After setup, you can work with your Godot project directly from Claude using natural language. Here are some examples:
Example Prompts
Natural Language Tasks Claude Can Perform
"Create a main menu with play, options, and quit buttons"
"Add collision detection to the player character"
"Implement a day/night cycle system"
"Refactor this code to use signals instead of direct references"
"Debug why my player character falls through the floor sometimes"
Available Resources and Commands
Resource Endpoints:
godot://script/current - The currently open script
godot://scene/current - The currently open scene
godot://project/info - Project metadata and settings
Command Categories:
Node Commands
get-scene-tree - Returns the scene tree structure
get-node-properties - Gets properties of a specific node
create-node - Creates a new node
delete-node - Deletes a node
modify-node - Updates node properties
Script Commands
list-project-scripts - Lists all scripts in the project
read-script - Reads a specific script
modify-script - Updates script content
create-script - Creates a new script
analyze-script - Provides analysis of a script
Scene Commands
list-project-scenes - Lists all scenes in the project
read-scene - Reads scene structure
create-scene - Creates a new scene
save-scene - Saves current scene
Project Commands
get-project-settings - Gets project settings
list-project-resources - Lists project resources
Editor Commands
get-editor-state - Gets current editor state
run-project - Runs the project
stop-project - Stops the running project
Troubleshooting
Connection Issues
Ensure the plugin is enabled in Godot's Project Settings
Check the Godot console for any error messages
Verify the server is running when Claude Desktop launches it
Plugin Not Working
Reload Godot project after any configuration changes
Check for error messages in the Godot console
Make sure all paths in your Claude Desktop config are absolute and correct
Adding the Plugin to Your Own Godot Project
If you want to use the MCP plugin in your own Godot project:
Copy the addons/godot_mcp folder to your Godot project's addons directory
Open your project in Godot
Go to Project > Project Settings > Plugins
Enable the "Godot MCP" plugin
Contributing
Contributions are welcome! Please feel free to submit a Pull Request.
Documentation
For more detailed information, check the documentation in the docs folder:
Getting Started
Installation Guide
Command Reference
Architecture
License
This project is licensed under the MIT License - see the LICENSE file for details.
Godot MCP (Model Context Protocol)
A comprehensive integration between Godot Engine and AI assistants using the Model Context Protocol (MCP). This plugin allows AI assistants to interact with your Godot projects, providing powerful capabilities for code assistance, scene manipulation, and project management.
Features
Full Godot Project Access: AI assistants can access and modify scripts, scenes, nodes, and project resources
Two-way Communication: Send project data to AI and apply suggested changes directly in the editor
Command Categories:
Quick Setup
1. Clone the Repository
2. Set Up the MCP Server
3. Set Up Claude Desktop
Edit or create the Claude Desktop config file:
Add the following configuration (or use the included claude_desktop_config.json as a reference):
Restart Claude Desktop
4. Open the Example Project in Godot
Open Godot Engine
Select "Import" and navigate to the cloned repository
Open the project.godot file
The MCP plugin is already enabled in this example project
Using MCP with Claude
After setup, you can work with your Godot project directly from Claude using natural language. Here are some examples:
Example Prompts
Natural Language Tasks Claude Can Perform
"Create a main menu with play, options, and quit buttons"
"Add collision detection to the player character"
"Implement a day/night cycle system"
"Refactor this code to use signals instead of direct references"
"Debug why my player character falls through the floor sometimes"
Available Resources and Commands
Resource Endpoints:
godot://script/current - The currently open script
godot://scene/current - The currently open scene
godot://project/info - Project metadata and settings
Command Categories:
Node Commands
get-scene-tree - Returns the scene tree structure
get-node-properties - Gets properties of a specific node
create-node - Creates a new node
delete-node - Deletes a node
modify-node - Updates node properties
Script Commands
list-project-scripts - Lists all scripts in the project
read-script - Reads a specific script
modify-script - Updates script content
create-script - Creates a new script
analyze-script - Provides analysis of a script
Scene Commands
list-project-scenes - Lists all scenes in the project
read-scene - Reads scene structure
create-scene - Creates a new scene
save-scene - Saves current scene
Project Commands
get-project-settings - Gets project settings
list-project-resources - Lists project resources
Editor Commands
get-editor-state - Gets current editor state
run-project - Runs the project
stop-project - Stops the running project
Troubleshooting
Connection Issues
Ensure the plugin is enabled in Godot's Project Settings
Check the Godot console for any error messages
Verify the server is running when Claude Desktop launches it
Plugin Not Working
Reload Godot project after any configuration changes
Check for error messages in the Godot console
Make sure all paths in your Claude Desktop config are absolute and correct
Adding the Plugin to Your Own Godot Project
If you want to use the MCP plugin in your own Godot project:
Copy the addons/godot_mcp folder to your Godot project's addons directory
Open your project in Godot
Go to Project > Project Settings > Plugins
Enable the "Godot MCP" plugin
Contributing
Contributions are welcome! Please feel free to submit a Pull Request.
Documentation
For more detailed information, check the documentation in the docs folder:
Getting Started
Installation Guide
Command Reference
Architecture
License
This project is licensed under the MIT License - see the LICENSE file for details.