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Unreal Engine Remote Execution

Bridges AI tools with Unreal Engine through remote execution protocols, enabling Python command execution for game devel...

Created byApr 23, 2025

MCP Unreal Server

A server implementation for interacting with Unreal Engine instances through remote Python execution.

Features

  • **Unreal Instance Management**
  • Automatic discovery of Unreal nodes via multicast
  • Real-time node status monitoring
  • Resource listing through LSP-compatible clients
  • **Remote Execution**
  • Execute Python code in Unreal Engine environments
  • Support for both attended and unattended execution modes
  • File execution and statement evaluation modes
  • **Logging & Monitoring**
  • Detailed logging to file (`mcp_unreal.log`)
  • Console logging with different verbosity levels
  • Node connection health monitoring

Installation

Configuration

Network Settings

Configure multicast parameters in `RemoteExecutionConfig`:

Logging

Modify logging configuration in `server.py`:

Usage

Starting the Server

Supported Tools

  1. **Connect to Unreal Instance**
  1. **Execute Python Code**

API Documentation

Resource Format

Execution Modes

[object Object]
[object Object]
[object Object]
[object Object]
[object Object]
[object Object]
[object Object]
[object Object]

Troubleshooting

**Common Issues:**
  • No nodes discovered: Verify Unreal instances are running with MCP plugin
  • Execution timeout: Check firewall settings for multicast traffic
  • Connection drops: Monitor `mcp_unreal.log` for node status changes

License

Apache-2.0 License