Exploring the Intersection of Art and Technology
Understanding the Application of Concepts and Skills in Software and Hardware
Introduction
- Discussing the application of concepts and utilization of art skills in software and hardware
- Differentiating between hardware and software
- Exploring the role of new technologies in art skills development
Hardware vs Software
- Hardware refers to the physical elements and machinery of a computer
- Software consists of instructions that operate computers and execute tasks
- Hardware examples: keyboard, monitor, hard drive, power supply unit
- Software examples: office suite, web browsers, image editors, communication platforms
Software Commands
- Software commands are words recognized by the computer to access functions
- Common software commands: open, save, print, share, close
- Highlight how commands are accessed and executed in specific software applications
Development of Skills with New Technologies
- New technologies offer opportunities for skill development
- Software skills include function key usage, presentation creation, email management
- Art skills encompass digital picture editing, photography, videography, graphic design
Activity: Hardware, Software, or Skill?
- Engage the audience in a short activity to test their understanding
- Present words and ask participants to identify if they are related to hardware, software, or skills
Art Skills and New Technologies
- Differentiate between art skills using new technologies and those that are not
- Present examples of art skills using new technologies: designing web pages, video editing, word art
- Encourage exploration of digital art applications to create personalized artwork
Conclusion
- Summarize the key points discussed throughout the presentation
- Reiterate the importance of understanding the interaction between art and technology
- Encourage further exploration and experimentation with art skills and new technologies