Exploring the Intersection of Art and Technology

Understanding the Application of Concepts and Skills in Software and Hardware

Introduction

  • Discussing the application of concepts and utilization of art skills in software and hardware
  • Differentiating between hardware and software
  • Exploring the role of new technologies in art skills development

Hardware vs Software

  • Hardware refers to the physical elements and machinery of a computer
  • Software consists of instructions that operate computers and execute tasks
  • Hardware examples: keyboard, monitor, hard drive, power supply unit
  • Software examples: office suite, web browsers, image editors, communication platforms

Software Commands

  • Software commands are words recognized by the computer to access functions
  • Common software commands: open, save, print, share, close
  • Highlight how commands are accessed and executed in specific software applications

Development of Skills with New Technologies

  • New technologies offer opportunities for skill development
  • Software skills include function key usage, presentation creation, email management
  • Art skills encompass digital picture editing, photography, videography, graphic design

Activity: Hardware, Software, or Skill?

  • Engage the audience in a short activity to test their understanding
  • Present words and ask participants to identify if they are related to hardware, software, or skills

Art Skills and New Technologies

  • Differentiate between art skills using new technologies and those that are not
  • Present examples of art skills using new technologies: designing web pages, video editing, word art
  • Encourage exploration of digital art applications to create personalized artwork

Conclusion

  • Summarize the key points discussed throughout the presentation
  • Reiterate the importance of understanding the interaction between art and technology
  • Encourage further exploration and experimentation with art skills and new technologies