Creating a Tetris Game with Python

A step-by-step guide to building and playing Tetris

Introduction

  • Overview of the Tetris game
  • Importance of Tetris in gaming history
  • Using Python and Pi game library
  • Objective of the presentation

Setting Up the Game

  • Importing necessary libraries
  • Creating a window with specified resolution
  • Main game loop
  • Using a settings file for convenience

Building the Game Structure

  • Creating classes for blocks and tetra
  • Managing tetra and block instances
  • Implementing flexible and scalable structure
  • Using sprite for improved graphics

Implementing Tetra Rotation

  • Theory of rotating points around a pivot
  • Calculating new rotated positions
  • Checking for collisions after rotation
  • Updating block positions accordingly

Scoring and Game Mechanics

  • Tracking points and full lines
  • Accruing points based on line count
  • Implementing speed-up mechanism
  • Checking for game over condition

Adding Visual Effects

  • Implementing special effects for line clearing
  • Creating transparent block images
  • Animating block scattering and rotation
  • Removing blocks after special effects

Finalizing the Game

  • Adding text inscriptions
  • Displaying next tetra and score
  • Implementing endgame condition
  • Reviewing the completed game